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 2.3 patch notes.

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Magrathia




Posts : 119
Join date : 2007-08-30

2.3 patch notes. Empty
PostSubject: 2.3 patch notes.   2.3 patch notes. Icon_minitimeFri Oct 12, 2007 3:21 pm

General
- Healing reduction effects will now affect all health drain spells and abilities (e.g. Mortal Strike will reduce health gained from Drain Life).
- Healing: Almost all items and enchantments that provide bonus healing now also provide a smaller number (approximately 1/3) of bonus spell damage. There are a few items and enchantments where this was not possible, such as random-stat items and Zul’Gurub enchantments, but this is now the case on virtually all other items.
- On Kill Effects: Items and abilities that trigger on killing an enemy will no longer trigger on using an ability that kills your pet.
- Weapon Skill: All items and abilities that granted weapon skill have been changed. In most cases, they were converted to expertise or expertise rating. Ranged attacks do not benefit from expertise, so ranged weapon skill has generally been replaced by critical strike bonuses or hit bonuses. In a few cases, talents have been changed to other effects to avoid granting players excessive amounts of expertise.
- Players no longer gain the moving AOE radius bonus if they are jumping.
- Client spell cast requests are now sent to the server even if your player is already casting another spell. This eliminates the need for /stopcasting in macros to compensate for latency.

Racial Abilities
- Dwarf: Gun Specialization now increases chance to critically hit with Guns by 1% rather than increasing weapon skill.
- Gnome: Escape Artist cooldown increased to 1 min, 45 sec.
- Troll: Bow and Thrown Specialization now increases chance to critically hit with those weapons by 1% rather than increasing weapon skill.



PvP
Battlegrounds
- Daily quests have been added targeting a random battleground for that day. Look for Alliance Brigadier Generals and Horde Warbringers near your faction’s battlemasters in all major capitals.
- Dropping the Flag in a battleground will now result in a debuff that will not allow you to pick up the flag again for 3 seconds.
- Druids who are shapeshifted when they receive the Restoration buff from battlegrounds will now correctly regenerate mana.
- Players will now be able to cast spells for free in the Battleground before it begins.
- Players will now be able to cast spells for free for a few seconds after being resurrected by a Spirit Guide in the Battleground.
Alterac Valley
- Additional Warmasters no longer report for duty upon destroying an enemy tower. However, destroying an enemy tower still eliminates the associated opposing Warmaster.
- All Warmasters are linked to each other and their respective Generals and can no longer be pulled individually.
- Honor from capturing towers has been increased.
- All Commanders and Lieutenants have left Alterac Valley in search for other battle opportunities.
- Players will no longer be sent to their starting tunnels on death unless that team controls no graveyards in the battleground.
- Many NPCs in Stormpike and Frostwolf holds are no longer elite
- Bonus Honor in Alterac Valley is now only awarded during the battle for destroying enemy towers and slaying the enemy Captain. Upon conclusion of the battle, bonus honor is also awarded for intact towers, a surviving Captain, and for victory in the battle. The total bonus honor awarded should be similar to the previous total.
- The Horde and Alliance now have a limited number of reinforcements available in the battle for Alterac Valley. The number of reinforcements available is reduced upon player death, loss of towers, and death of Captain Galvangar or Balinda Stonehearth. In addition, all available reinforcements are lost upon the death of General Drek’Thar or Vanndar Stormpike. If a team is reduced to zero reinforcements, the opposing team wins the battle.
-Towers and Graveyards in Alterac Valley are now captured in 4 minutes (down from 5).
Eye of the Storm
- The points awarded from capturing the flag in Eye of the Storm is now increase based on the number of bases the capturing team owns.
Warsong Gulch, Arathi Basin, Eye of the Storm
- Additional bonus honor is now awarded upon conclusion of the battle.
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Magrathia




Posts : 119
Join date : 2007-08-30

2.3 patch notes. Empty
PostSubject: Re: 2.3 patch notes.   2.3 patch notes. Icon_minitimeFri Oct 12, 2007 3:28 pm

Classes

Druids
- Barkskin: It is no longer possible to cast this spell while Cycloned.
- Cure Poison and Abolish Poison are now usable in Tree of Life Form.
- Cure Poison, Abolish Poison and Remove Curse range increased to 40 yards.
- Entangling Roots: It is no longer possible for multiple Druids to have Entangling Roots on the same target. In addition, it will now always be removed correctly if multiple Druids overwrite each other’s Entangling Roots.
- Feral Attack Power: Items that granted bonus attack power in Cat, Bear, Dire Bear, and Moonkin forms have been re-evaluated. In almost all cases, the attack power on the item has been increased. This change corrects an issue where feral weapon damage was not keeping up with other classes in its rate of increase.
- Force of Nature: This ability will no longer automatically break stealth on victims in its casting area. Nearby stealthed characters may still be attacked if they are too close to the summoned Treants.
- Heart of the Wild: This talent no longer provides 4/8/12/16/20% bonus Strength in Cat Form. Instead it provides 2/4/6/8/10% bonus attack power.
- Hibernate: This spell will now always be removed correctly if multiple Druids overwrite each other’s Hibernate.
- Intensity (Restoration) increased to 10/20/30% mana regeneration.
- Primal Fury: This talent will now be learned correctly even if purchased while the Druid is dead.
- Rebirth cooldown reduced to 20 minutes, from 30 minutes.
- Remove Curse is now usable in Moonkin Form.
- Shapeshifting Spells: Some of these spells were causing additional unintended threat. That additional unintended threat has been removed.
- Soothe Animal: This spell now properly consumes Nature’s Swiftness.
- Tranquility now gains additional benefit from spell damage and healing bonuses.

Hunters
- Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition to their normal damage.
- Explosive Trap: The initial damage dealt by this trap is now also increased by 10% of your ranged attack power.
- Immolation Trap: The total damage dealt by this trap is now also increased by 10% of your ranged attack power.
- Misdirection: This spell will now always be removed correctly if multiple Hunters overwrite each other’s Misdirection.
- Readiness: This talent now finishes the cooldown on Kill Command.
- Serpent Sting, Immolation Trap and Explosive Trap all gain additional damage based on ranged attack power.
- Serpent Sting: The total damage dealt by this sting is now also increased by 10% of your ranged attack power.
- Steady Shot: Tooltip clarified to indicate base weapon damage is used in the damage calculation.
- Trueshot Aura (Marksmanship) no longer costs mana to cast and will last until cancelled.
- Wyvern Sting (Survival) is now instant cast and has a maximum duration of 10 seconds in PvP.
- Disarming Shot (NEW ABILITY) (not documented in notes, discovered on the PTR)

Mages
- Arcane Intellect and Arcane Brilliance mana costs reduced.
- Arcane Meditation (Arcane) increased to 10/20/30% mana regeneration.
- Detect Magic removed. All players may now see their target’s beneficial effects at all times.
- Evocation now regenerates 15% of total mana every 2 seconds rather than increase Spirit based regeneration.
- Fire Ward and Frost Ward now gain additional benefit from spell damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.
- Hypothermia duration increased to 45 sec.
- Ice Barrier now gains additional benefit from spell damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.
- Improved Fireball: The reduction in damage coefficient caused by this talent has been removed.
- Improved Frostbolt: The reduction in damage coefficient caused by this talent has been removed.
- Polymorph: It is no longer possible to polymorph a player and have that player remain mounted. In addition, it will now always be removed correctly if multiple Mages overwrite each other’s Polymorph.
- Portal Spells: Portal spells to capital cities can no longer be cast in battlegrounds.
- Remove Curse range increased to 40 yards.
- (NEW SPELL) Ritual of Refreshment available on trainers at level 70.

Paladins
- Blessing of Light: Lower ranks of Flash of Light and Holy Light are now properly penalized when used with this Blessing.
- Cleanse and Purify range increased to 40 yards.
- Crusader Strike (Retribution) cooldown reduced from 10 to 6 seconds.
- Exorcism mana cost reduced.
- Hammer of Wrath mana cost reduced.
- Holy Wrath mana cost reduced.
- Improved Seal of the Crusader (Retribution) benefits folded into the base spell. This talent now gives the benefits of the Sanctified Crusader talent instead.
- Judgement of Light: The combat log will now show the mana gained from rank 5 of this ability as Judgement of Light instead of Seal of Light.
- Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you’ll be hit by spells by 1/2/3%.
- Sanctified Crusader (Retribution) renamed Sanctified Seals, which now increases your chance to critically hit with all spells and melee attacks by 1/2/3% and reduces the chance your Seals will be dispelled by 33/66/100%.
- Vengeance (Retribution) duration increased from 15 to 30 seconds.
- Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility.
- Weapon Expertise (Protection) renamed Combat Expertise, now increases expertise by 1/2/3/4/5 and total Stamina by 2/4/6/8/10%.


Priests
- Chastise (NEW) is now available to Dwarf and Draenei priests at level 20. Chastise causes Holy damage and incapacitates the target for 2 seconds.
- Circle of Healing: The base amount of healing from this spell has been reduced along with increasing the bonus it receives from bonus healing effects. Characters with more than 1338 healing will see their Circle of Healing heal for more than previous patches. Characters with less than 1338 healing will see their Circle of Healing heal for less.
- Cure Disease and Abolish Disease range increased to 40 yards.
- Divine Spirit: It is no longer possible for a target to simultaneously have Divine Spirit rank 5 and Prayer of Spirit Rank 1 icons showing at the same time.
- Elune’s Grace (Night Elf) effect changed to reduce chance to be hit by melee and ranged attacks by 20% for 15 seconds. There is now only 1 rank of the spell.
- Fear Ward is now available to all priests at level 20. Duration reduced to 3 minutes, cooldown increased to 3 minutes.
- Fixed a bug where the global cooldown was triggered when shifting out of Shadowform.
- Holy Fire: The tooltip on rank 4 has been adjusted.
- Inner Focus: Rank 4 will now properly affect Lightwell.
- Inner Focus: This effect is now properly consumed by casting Mind Soothe.
- Meditation (Discipline) increased to 10/20/30% mana regeneration.
- Pain Suppression (Discipline Talent) is now usable on friendly targets, instantly reduces the target’s threat by 5%, reduces damage taken by 40% and its cooldown has been reduced to 2 minutes.
- Prayer of Healing, Circle of Healing and Holy Nova (healing effect) now gain additional benefit from spell damage and healing bonuses.
- Power Word: Fortitude, Divine Spirit, Prayer of Fortitude and Prayer of Spirit mana costs reduced.
- Power Word: Shield now gains additional benefit from spell damage and healing bonuses. Base absorb values of ranks 10, 11 and 12 have been reduced.
- Shackle Undead: This spell will now always be removed correctly if multiple Priests overwrite each other’s Shackle Undead.
- Shadow Word: Death: Resilience no longer reduces the backlash damage from this spell.
- Starshards (Night Elf) is no longer channeled, costs 0 mana, is now a Magic effect, lasts 15 seconds, causes damage every 3 seconds and has a 30 second cooldown.


Rogues
- All poisons will now enchant the weapon for 1 hour, increased from 30 minutes
- Blind is now a physical (no longer a poison) attack. Reagent requirement removed. Now shares the same diminish category as Cyclone and is now diminished in PvE as well as PvP.
- Fleet Footed (Assassination) now increases movement speed by 8/15%.
- Kick: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 5 sec.
- Precision: This talent now also applies to ranged weapons.
- Remorseless Attacks: This talent can no longer be triggered by the death of a rogue’s target dummy or other pet.
- Riposte is now subject to diminishing returns in PvP.
- Rogue’s Deadly Throw missile speed increased significantly and snare duration increased slightly.
- Ruthlessness now only affects melee finishing moves. It no longer works with Deadly Throw.
- Shadowstep (Subtlety) can now be used at any time, not only while stealthed. Threat caused by next Ambush, Garrote or Backstab is reduced by 50%. Cooldown increased to 40 seconds.
- Dirty Deeds specials cause 20% extra damage against targets that are below 35% health (left out of patch notes, blue confirmation here)

Shaman
- Chain Heal: The tooltips on tanks 1-3 have been adjusted.
- Chain Lightning cast time reduced to 2.0 (from 2.5), mana costs reduced, benefit from spell damage reduced appropriately.
- Cure Poison and Cure Disease range increased to 40 yards.
- Earth Shield: This spell will now always be removed correctly if multiple Shaman overwrite each other’s Earth Shield.
- Earth Shock: Interrupting a channeled spell with this spell will now always properly prevent casting spells from the same spell school for 2 sec.
- Elemental Focus (Elemental) now reduces the mana cost of the next 2 damage spells by 40%.
- Frost Shock is no longer subject to diminishing returns.
- Grounding Totem: This totem is now destroyed upon redirecting any spell to itself.
- Lightning Bolt cast time reduced to 2.5 (from 3.0 where applicable), mana costs reduced, benefit from spell damage reduced appropriately.
- Lightning Mastery (Elemental) cast time reduction reduced to .1/.2/.3/.4/.5 seconds.
- Lightning Overload (Elemental) now has a 4/8/12/16/20% chance to occur and the additional spell causes half damage and no additional threat.
- Mana Spring Totem effect increased.
- Mental Quickness (Enhancement) now also increases spell damage and healing equal to 10/20/30% of your attack power.
- Two-Handed Axes and Two-Handed Maces are now trainable by all Shaman at the appropriate weapon masters. The Enhancement talent has been replaced by Shamanistic Focus.
- Shamanistic Focus (New Enhancement Talent): After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
- Shamanistic Rage (Enhancement) now also reduces all damage taken by 30% for the duration.
- Spirit Weapons (Enhancement) threat reduction increased to 30% from 15%.
- Rockbiter Weapon: For ranks 4, 5, 6, 7, and 8 the increased damage resulting from this enchantment has been reduced slightly to match the intended numbers given in the tooltip. Ranks 1, 2, 3, and 9 are unchanged.
- Water Shield: This spell no longer costs any mana to cast and its duration has been shortened. At the end of its duration, it now grants mana for any remaining globes. In addition, the mana granted per globe has been substantially increased.
- Windfury Weapon: This enchantment can no longer be triggered while you are disarmed.

Warlock
- Banish can no longer be cast on targets tapped by other players or groups.
- Conflagrate: The Immolate debuff will now always be removed correctly when this spell is cast.
- Drain Life and Siphon Life now reduce the amount healed when the warlock is affected by healing reducing effects (e.g. Mortal Strike, Wounding Poison).
- Hellfire: This spell will no longer cause enemy spells to increase casting time or reduce channel time. It will also no longer prevent flag captures in Battlegrounds.
- Nether Protection (Destruction) now has a new, more distinct visual effect.
- Ritual of Souls now takes significantly less time to cast and complete.
- Seed of Corruption detonation will now obey line of sight.
- Shadow Embrace: This talent’s effect can no longer trigger other effects.
- Shadow Ward: This spell now gains additional benefit from spell damage bonuses. Base absorb value of rank 4 has been reduced.
- Soul Siphon (Affliction) now increases damage by 2/4% and no longer affects Drain Mana.

Warrior
- Charge will work more often when targets are up against unpathable areas like walls and poles.
- Defiance (Protection) now also grants 2/4/6 weapon expertise.
- Devastate (Protection) now combines the effects of Sunder Armor into its effect. It is also now affected by all talents and items that affect Sunder Armor.
- Disarm is now subject to diminishing returns in PvP.
- Improved Berserker Stance (Fury) now also reduces all threat caused while in Berserker Stance by 2/4/6/8/10%
- Improved Intercept and Weapon Mastery have swapped locations in the talent trees.
- Intervene will no longer place you in combat.
- Hamstring now has a 10 second duration when used on PvP targets.
- Mace Specialization (Arms) now has a reduced chance to occur but generates 7 rage instead of 6.
- Pummel: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 4 sec.
- Shield Bash: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 6 sec.
- Shield Slam (Protection) now always tries to dispel one Magic effect on the target.
- Sweeping Strikes and Deathwish have swapped locations in the talent trees.
- Sweeping Strikes (Fury) now lasts 10 seconds and affects your next 10 swings.
- Tactical Mastery: This talent also now grants greatly increased threat from Mortal Strike and Bloodthirst when in Defensive Stance.
- Weapon Mastery (Arms) now reduces duration of Disarm effects against you by 25/50% rather than giving you a 50% chance to avoid or full immunity to Disarm effects.
- Whirlwind: This ability now strikes with both weapons when a Warrior is dual-wielding.
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Magrathia




Posts : 119
Join date : 2007-08-30

2.3 patch notes. Empty
PostSubject: Re: 2.3 patch notes.   2.3 patch notes. Icon_minitimeFri Oct 12, 2007 3:29 pm

Items
- Arena Relics: New relics have been added to support all talent trees for relic users. In addition, most of the arena-system relics have been renamed so there is a more consistent naming convention.
- Ashtongue Talisman of Lethality: This item will no longer trigger when the victim of your finishing move is immune to that attack.
- Ashtongue Talisman of Vision: The mana granted by this trinket has been increased.
- Ashtongue Talisman of Vision: This item will no longer receive multiple chances to trigger per cast of Stormstrike.
- Ashtongue Talisman of Zeal: The damage over time affect from judgments has been adjusted so that it will work properly. It now has a shorter duration, and is not refreshed by melee attacks.
- Ashtongue Talisman of Zeal: The damage over time effect from this trinket is no longer refreshed by autoattacks and does not charge mana.
- Cataclysm Raiment: The bonuses on this set have been adjusted.
- Darkmoon Card: Vengeance: This item will no longer trigger from environmental damage.
- Gladiator’s armor pieces of like nature from various seasons will now all meet the requirements for their shared set bonus. This means if you are using 2 pieces of Season 1 gear and 2 pieces of Season 2 gear of the same design you will now have your 4 piece set bonus.
- Gladiator’s Chain Gauntlets: The bonus damage on these gloves has been increased from 4% to 5%.
- Grand Marshal’s Dragonhide Helm: The intellect on this item was increased slightly to match the equivalent Horde-only item.
- Merciless Gladiator’s Chain Gauntlets: The bonus damage on these gloves has been increased from 4% to 5%.
- Mystical Skyfire Diamond: A cooldown has been added to this item’s effect, but the chance for it to trigger has been increased.
- Pendant of the Violet Eye: This trinket will no longer fire multiple times from a single casting of some Paladin spells.
- Shiffar’s Nexus Horn: Many spells and abilities can now trigger this item that were unable to before.
- Skyshatter Raiment: The four piece bonus is now being applied correctly and the two piece bonus will affect the correct spells.
- Tome of Fiery Redemption: This item no longer can be triggered by casting blessings.
- Totem of the Thunderhead: The additional mana granted to Water Shield by this totem has been increased.

User Interface
- Items that have cooldowns will now display the base cooldown time in the item tooltip.
- Items with Metagems in them will now display the gems required to activate the metagem and whether those requirements have been met on the item tooltip.
- When you take damage and have a full screen UI up, the edges of the screen will flash red so you know you are under attack.
- Inspect distance has been increased to 30 yards.
- When you inspect another player, you can now see their talent choices as well as their equipment.
- The Mind Control and Possession action bar has been revamped.
- When an Addon attempts to perform an action that is prohibited in combat, you will get a chat message “Interface action failed because of an AddOn”. This only occurs once per login.
- The value of the TargetNearestDistance setting is validated at load time.
- Many On Use items now display the cooldown in the item tooltip.
- The tooltip for Block on the character sheet now displays the amount of damage reduced by a successful block.
- New macro commands: /targetlastenemy, /targetlastfriend
- New macro command to target by entire name: /targetexact
- For more details on UI macro and scripting changes, see the UI & Macro forum.
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Envy




Posts : 10
Join date : 2007-09-26

2.3 patch notes. Empty
PostSubject: Re: 2.3 patch notes.   2.3 patch notes. Icon_minitimeFri Oct 12, 2007 3:53 pm

WOPIDOOO for shammy buffs <3
cheers
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2.3 patch notes. Empty
PostSubject: Re: 2.3 patch notes.   2.3 patch notes. Icon_minitime

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2.3 patch notes.
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